

This particular Driver, funnily enough, is all about driving, and given how the series has previously faltered as soon as it stepped outside of the car, that's a very smart move. Shift's real achievement, however, is in placing the focus of the game firmly behind the steering wheel. Generous playlists are bundled together, and while point-to-point races play a part it tends towards the more boisterous as games of tag and follow-the-leader descend into heady carnage. It's a mechanic that's explored even further in a multiplayer suite that has a whiff of Midtown Madness in the chaos it provokes. There are smarter applications too: winning a race is one thing, but how about coming first, second and third? Taking down cars quickly becomes an artful juggling act as an entire swarm of rush hour traffic is placed at your disposal, and snapping from one side of the city to another in a swift manoeuvre is central to many missions. It's a currency that also unlocks new cars and garages as well as expanding the boundaries of some of Tanner's special powers.īut shift soon becomes much, much more, and it's a pleasure to watch developer Reflections wrangle mileage out of the feature. The lure of XP - or, in Driver: San Francisco's parlance, Willpower - provides a gentle tug down from the heavens, generously doling out points for dodging traffic, catching air or holding onto a drift. You'll be stalking the skies like an automotive magpie, waiting for a set of wheels that take your fancy before, at the press of a button, landing in the driver's seat. Drifting through the fog of San Francisco in the haze of a dream, Tanner can shift from car to car, possessing citizens in a mechanic that's as inspired as it is bizarre.Īt first, shifting just feels like a neat and snappy way to move from car to car. What that preposterous set-up excuses, however, is something quite brilliant. You're John Tanner, undercover cop, wheelman and faded gaming icon, and after one high-speed altercation with your nemesis Jericho within the opening 10 minutes, you're also in a coma. As excuses go though, Driver: San Francisco throws up one of the more outrageous.

Games are full of excuses, whether they're telling you that a terrorist strike has closed off half the city you're exploring or that swimming is a bad idea when you have electricity coursing through your veins.
